NMRIH 2 Best Weapons — Gun Tier List (1.0 Armageddon)
The 1.0 Armageddon update rebalanced firearms - weapons now spawn with varying ammo based on difficulty, and the new X12 Super shotgun shook up the meta. Here is every gun ranked, plus the complete weapon database and attachment compatibility.
Gun Tier List
| Tier | Weapon | Caliber | Why |
|---|---|---|---|
| S | M7A1 30+1 [待确认: Fandom 记 20+1] rounds | 6.8x51mm | Full-auto armor-piercing rifle. Kills armored zombies in 4-5 body shots and penetrates every helmet type in the game.
|
| S | X12 Super 6 rounds | 12 Gauge | Semi-automatic shotgun and the best panic button in the game. New in 1.0 - most wikis haven't documented it yet.
|
| A | M14 Battle Rifle 20+1 rounds | .308 Win | Armor-piercing headshot machine - a semi-auto upgrade to the Hunter 85 that punches through military helmets.
|
| A | Rochester 1873 14 [待确认: Fandom 记 5] rounds | .357 Magnum | Lever-action rifle and arguably the perfect gun for beginners - one-taps heads, accepts optics and suppressors.
|
| B | 1911 7+1 rounds | .45 ACP | Best pistol: one-shot headshots without needing the Headblown perk, and the only .45 weapon so you never fight teammates for ammo.
|
| B | MP5 30+1 rounds | 9mm | High-capacity SMG with a built-in flashlight that never needs batteries. Can't one-tap heads but shreds swarms.
|
New in 1.0: the X12 Super semi-auto shotgun is missing from most wikis because it was added with Armageddon. Semi-automatic fire makes it the best panic button in the game.
Melee Weapon Tier List
Community-consensus melee ranking (Steam community, calibrated for 1.0 melee speed buffs):
| Tier | Weapons |
|---|---|
| S | Hatchet, Crowbar, Machete, Claw Hammer |
| A | Fire Axe, Sledgehammer |
| B | Wrench, Baseball Bat, Small Pipe, Kitchen Knife, Mallet |
| C | Tire Iron, Giant Wrench |
| D | Rebar, Shovel |
In 1.0, one-handed strong attacks start 10% faster (charged 20% faster) and the Mallet replaced the Small Pipe as your default melee. Damage is now displayed as Quick / Strong / Charged.
Full Weapon Database by Caliber
NMRIH 2 is ammo-specific: each caliber feeds specific weapons, so managing ammo types is a team sport.
9x19mm
| Weapon | Notes |
|---|---|
| M9A3 | 15 rds. 2 headshots per normal zombie (1 with pistol perk). Micro red dot + pistol suppressor. |
| MP5 | 30 rds. Built-in flashlight. Rifle suppressor + optics. |
.45 ACP
| Weapon | Notes |
|---|---|
| M1911 | 7+1 rds. One headshot kills normal zombies. Pistol suppressor. |
.357 Magnum
| Weapon | Notes |
|---|---|
| Model 13 | 6 rds. Default ranged weapon. One-tap normals, 2 for reds. |
| Rochester 1873 | Lever-action. Optics + suppressor. Great beginner rifle. |
.308 Win
| Weapon | Notes |
|---|---|
| Hunter 85 | Bolt-action, 6 rds. One-tap normals, 2 for reds. |
| M14 Battle Rifle | 20+1 rds. Semi-auto Hunter upgrade. Holographic sight. |
6.8x51mm
| Weapon | Notes |
|---|---|
| M7A1 | Full-auto. One-tap normals AND reds. Best rifle in 1.0. |
5.56x45mm
| Weapon | Notes |
|---|---|
| MC-15 | 30+1 rds. Civilian semi-auto. One-tap normals, 2 for reds. |
12 Gauge
| Weapon | Notes |
|---|---|
| Fierra DB12 | Over-under double barrel, 2 shells. Can sever legs into crawlers. |
| 590A1 | Pump-action, 7 shells. Tube-fed DB12 upgrade. |
| X12 Super1.0 | NEW in 1.0 - semi-auto, 6 shells. Best shotgun in the game. |
Attachments
- Optics: Pistol: Micro Red Dot (M9A3). Rifle: Holographic / ACOG / Long Gun Scope (MP5, Rochester 1873, M7A1, MC-15, 590A1).
- Suppressors: Pistol (M9A3, M1911). Rifle (MP5, Rochester, Hunter 85, M14, M7A1, MC-15). Cannot suppress: Model 13, Fierra DB12, 590A1.
- Rail: Long Gun Flashlight (M7A1, MC-15) - no batteries needed. MP5 has one built in.