NMRIH 2 Best Weapons — Gun Tier List (1.0 Armageddon)

The 1.0 Armageddon update rebalanced firearms - weapons now spawn with varying ammo based on difficulty, and the new X12 Super shotgun shook up the meta. Here is every gun ranked, plus the complete weapon database and attachment compatibility.

Gun Tier List

TierWeaponCaliberWhy
SM7A1
30+1 [待确认: Fandom 记 20+1] rounds
6.8x51mmFull-auto armor-piercing rifle. Kills armored zombies in 4-5 body shots and penetrates every helmet type in the game.
  • + Full automatic
  • + Penetrates all helmets AND body armor
  • + Outmatches the MC-15 in almost every way
  • 6.8x51mm ammo is scarce - always bring a backup
SX12 Super
6 rounds
12 GaugeSemi-automatic shotgun and the best panic button in the game. New in 1.0 - most wikis haven't documented it yet.
  • + Semi-auto fire rate clears whole rooms
  • + Best shotgun, beats the Fierra DB12
  • + Dominant in tight maps like Raven Rock
  • Limited range
AM14 Battle Rifle
20+1 rounds
.308 WinArmor-piercing headshot machine - a semi-auto upgrade to the Hunter 85 that punches through military helmets.
  • + .308 penetrates ALL helmet types
  • + Semi-auto with a 20-round magazine
  • Cannot equip scopes
  • Terrible iron sights
ARochester 1873
14 [待确认: Fandom 记 5] rounds
.357 MagnumLever-action rifle and arguably the perfect gun for beginners - one-taps heads, accepts optics and suppressors.
  • + One-tap headshots
  • + Reload animation can be cancelled
  • + Suppressor + scope compatible
  • Low fire rate
  • Loses power at long range (+1 headshot needed)
B1911
7+1 rounds
.45 ACPBest pistol: one-shot headshots without needing the Headblown perk, and the only .45 weapon so you never fight teammates for ammo.
  • + One-tap headshot, no perk required
  • + Only gun using .45 ACP
  • + Off-hand flashlight while holding it
  • M9A3 outclasses it WITH the right perk
  • Small magazine
BMP5
30+1 rounds
9mmHigh-capacity SMG with a built-in flashlight that never needs batteries. Can't one-tap heads but shreds swarms.
  • + 30-round mag forgives misses
  • + Built-in flashlight, zero batteries
  • + Burst + full-auto modes
  • Cannot one-shot headshot
  • 9mm shared with the M9A3
New in 1.0: the X12 Super semi-auto shotgun is missing from most wikis because it was added with Armageddon. Semi-automatic fire makes it the best panic button in the game.

Melee Weapon Tier List

Community-consensus melee ranking (Steam community, calibrated for 1.0 melee speed buffs):

TierWeapons
SHatchet, Crowbar, Machete, Claw Hammer
AFire Axe, Sledgehammer
BWrench, Baseball Bat, Small Pipe, Kitchen Knife, Mallet
CTire Iron, Giant Wrench
DRebar, Shovel

In 1.0, one-handed strong attacks start 10% faster (charged 20% faster) and the Mallet replaced the Small Pipe as your default melee. Damage is now displayed as Quick / Strong / Charged.

Full Weapon Database by Caliber

NMRIH 2 is ammo-specific: each caliber feeds specific weapons, so managing ammo types is a team sport.

9x19mm

WeaponNotes
M9A315 rds. 2 headshots per normal zombie (1 with pistol perk). Micro red dot + pistol suppressor.
MP530 rds. Built-in flashlight. Rifle suppressor + optics.

.45 ACP

WeaponNotes
M19117+1 rds. One headshot kills normal zombies. Pistol suppressor.

.357 Magnum

WeaponNotes
Model 136 rds. Default ranged weapon. One-tap normals, 2 for reds.
Rochester 1873Lever-action. Optics + suppressor. Great beginner rifle.

.308 Win

WeaponNotes
Hunter 85Bolt-action, 6 rds. One-tap normals, 2 for reds.
M14 Battle Rifle20+1 rds. Semi-auto Hunter upgrade. Holographic sight.

6.8x51mm

WeaponNotes
M7A1Full-auto. One-tap normals AND reds. Best rifle in 1.0.

5.56x45mm

WeaponNotes
MC-1530+1 rds. Civilian semi-auto. One-tap normals, 2 for reds.

12 Gauge

WeaponNotes
Fierra DB12Over-under double barrel, 2 shells. Can sever legs into crawlers.
590A1Pump-action, 7 shells. Tube-fed DB12 upgrade.
X12 Super1.0NEW in 1.0 - semi-auto, 6 shells. Best shotgun in the game.

Attachments