1.0 Armageddon Update Guide — Everything New
Released August 11, 2026 (patch notes published August 10). After nearly 2 years and 16 content updates in Early Access, No More Room in Hell 2 launched to 1.0 with a full progression wipe, veteran rewards, and the biggest content drop in the game's history.
New Features
NEW Game Mode: Survival
Speakers attract waves of zombies away from population centers. Arrive with a few minutes to loot and build defenses, then hold out for 5 minutes per wave against 3 total waves. Each area has traps and defensive options; supply drops arrive between waves. Succeed all 3 waves and a helicopter extracts you - fail 2 waves and early extraction opens instead.
3 New Survival Maps
Flooded (industrial complex in rural Pennsylvania where groundwater makes zombies hard to confirm slain), Lighthouse (a beacon atop a cliffside), and Night of the Living Dead.
NEW Objective Map: Raven Rock
A tight new objective map - shotguns like the X12 Super dominate its corridors.
NEW: Solo Mode
Learn maps, practice objectives, or test builds with zero permadeath risk. No traditional progression - a pure sandbox.
NEW Item: Rescue Beacon
Single-use consumable rescue beacon for when things go wrong.
NEW Currency: Merits + Weekly Assignments
The economy was overhauled: merits are a secondary currency earned via weekly assignment tasks.
NEW: Achievements, Tutorial & Training Range
A full achievements system, an onboarding tutorial, and a training range to practice weapons.
Responder Customization
New cosmetic customization options for your Responders.
Balance Changes & Wipe
Difficulty Rework
Casual is replaced by Beginner (timed respawns), Classic becomes Normal (objective-based respawns), and Hard & Nightmare are significantly more punishing.
Progression Wipe + Veteran Rewards
Account progression was reset for 1.0. Early Access veterans received exclusive rewards based on their previous progression level.
Firearms
Firearms now have a chance to spawn with varying amounts of ammo inside them based on difficulty.
Melee Combat Rebalance
Damage is now X/Y/Z (Quick/Strong/Charged). Normal zombies have 100 HP, Shamblers 70, Primes 130. Slashing weapons deal 5/10 stability damage, one-handed strong attacks start 10% faster, charged 20% faster. The Mallet replaces the Small Pipe as the default melee and moved from Tier 2 to Tier 1.
Skill Pool Changes
Added Handgun/Rifle/Shotgun Reloading. Removed Averaging, Guts, and Teddy Bear.
Map Updates
All maps received updates, including Beaulieu Hospital, Power Plant, Lewiston, Broadway, and Pottsville.
What to read next
The skill-pool changes above are ranked on the best perks tier list; the X12 Super and the firearm ammo changes are covered in the weapons tier list. Raven Rock and the three Survival maps are listed with every other level on the maps page, and which platforms can squad up together is answered on the crossplay page.